3 min read
Enum-Driven Logic in V2.0 – Cleaner, Modular, and Easier to Scale

Version 2.0 of the Modular Third-Person Framework introduces a major cleanup behind the scenes: the Enum system has been fully reorganized for clarity, modularity, and long-term maintainability. Enums are the backbone of state machines and gameplay logic — and now they’re easier to manage, extend, and scale across any genre or team size.  


🧠 Why This Matters for Buyers In previous versions, all Enums lived inside a single script. That worked — until your project grew. With V2.0: 
  • Enums are split into six dedicated files
  • Each system has its own focused Enum definitions
  • Logic is now decoupled and modular

 Want to add new states, actions, or interactions without breaking other systems? This structure makes it safe and simple. 


 📁 Enum Categories in V2.0 Enums are now organized across six focused scripts: 
  • AnimationEnums – All animation-related states
  • InteractionEnums – Interaction states and object types
  • IKEnums – For Inverse Kinematics systems (Hand, Foot, future extensions)
  • PlayerStateEnums – Core movement and player state definitions
  • InputEnums – Input actions used by the new InputCoreOrchestrator
  • ColliderEnums – Configurations for dynamic and state-based colliders

 Need to extend parkour, climbing, or cover? Just update the relevant Enum file. 


🧩 Architecture Spotlight 
  • Old Approach: One large Enum file shared across all systems
  • New Approach: Six smaller, system-specific files
  • Result: Easier navigation, fewer merge conflicts, and better onboarding for new developers

 Want clean code that scales with your team? This structure is built for collaboration. 


 Quick Setup Checklist If you’re extending the framework: 
  • Identify which system your new feature belongs to
  • Add Enums to the relevant script (e.g., PlayerStateEnums for movement states)
  • Keep cross-system Enums minimal — separation is key
  • Test transitions and references after adding new states

  

🧩 Final Notes While enums may not be flashy, they’re foundational. With Version 2.0, the framework’s enums are now organized, modular, and future-proof, giving developers a cleaner foundation to build on — whether you're prototyping solo or scaling across a studio. Want to build smarter systems with less risk and more control? This Enum structure is your starting point.



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