After months of development, Version 2.0 of the Modular Third-Person Framework is here — and it’s more than just a feature update. It’s a complete evolution of the system, designed to help developers build faster, extend further, and create immersive third-person experiences with minimal friction. Whether you're prototyping a new genre or scaling a production-ready game, V2.0 gives you the tools to do it smarter.
What’s New in V2.0🌊 Swimming & Diving Systems
Want underwater gameplay without building custom systems? It’s already done.
Breath System
Need survival mechanics? Just plug it in.
Parkour Upgrade + Slide Action
Want cinematic movement? This system gives you the full toolkit.
Climb Upgrade + Pole Climb
Need stealth or exploration mechanics? Pole Climb adds instant depth.
Cover Flexibility
Want smarter cover without duplicating objects? It’s built in.
Debug Tool
Want to test faster and cleaner? This tool saves hours.
IK System Upgrade
Need IK for robots, animals, or props? No limitations here.
Enum Organization
Want maintainable code that scales with your team? This structure is built for it.
Final Notes Version 2.0 isn’t just a feature drop — it’s a foundation for growth. With modular systems, event-driven communication, and ScriptableObject-driven configs, the framework is now more scalable, customizable, and production-ready than ever. Want to build smarter, faster, and with less friction? V2.0 is your launchpad.
👉 Get the Modular Third-Person Framework on the Unity Asset Store: https://assetstore.unity.com/packages/templates/systems/versatile-third-person-controller-system-281833
👉 Already using the framework? Share your experience — leave a review here: https://assetstore.unity.com/packages/templates/systems/versatile-third-person-controller-system-281833#reviews
👉 [Documentation Hub – High-Level Overview + System Architecture]: Unity Game Development Docs | True Tactical Studio