4 min read
Feature Recap – What’s New in V2.0 of the Modular Third-Person Framework

After months of development, Version 2.0 of the Modular Third-Person Framework is here — and it’s more than just a feature update. It’s a complete evolution of the system, designed to help developers build faster, extend further, and create immersive third-person experiences with minimal friction. Whether you're prototyping a new genre or scaling a production-ready game, V2.0 gives you the tools to do it smarter.  


What’s New in V2.0🌊 Swimming & Diving Systems 

  • Seamless transitions in/out of water
  • Camera-driven controls for natural movement
  • Buoyancy calculations for realism
  • Integrated with the new LedgeObject for smooth exits

 Want underwater gameplay without building custom systems? It’s already done. 


Breath System 

  • Configurable oxygen drain and recovery via BreathConfig
  • Full UI integration (oxygen bar)
  • Event-driven design for easy VFX/audio hooks

 Need survival mechanics? Just plug it in. 


Parkour Upgrade + Slide Action 

  • Vertical actions: Vault, Small Jump, High Jump
  • New horizontal action: Slide
  • Fully extensible for custom traversal mechanics

 Want cinematic movement? This system gives you the full toolkit. 


Climb Upgrade + Pole Climb 

  • Adds vertical variety beyond walls and ladders
  • Works with LedgeObject for clean exits
  • Unified with the movement state machine

 Need stealth or exploration mechanics? Pole Climb adds instant depth. 


Cover Flexibility 

  • High cover objects now support low cover behavior
  • More tactical options with less setup

 Want smarter cover without duplicating objects? It’s built in. 


Debug Tool 

  • Toggle logs per system or state
  • Runtime Debug UI — no domain reloads
  • ScriptableObject-driven settings

 Want to test faster and cleaner? This tool saves hours. 


IK System Upgrade 

  • Refactored to use IIKSystem interface
  • Hand and Foot IK now modular and extensible
  • Supports non-humanoid characters

 Need IK for robots, animals, or props? No limitations here. 


Enum Organization 

  • Enums split into six focused scripts
  • Cleaner navigation and easier extension

 Want maintainable code that scales with your team? This structure is built for it. 


Final Notes Version 2.0 isn’t just a feature drop — it’s a foundation for growth. With modular systems, event-driven communication, and ScriptableObject-driven configs, the framework is now more scalable, customizable, and production-ready than ever. Want to build smarter, faster, and with less friction? V2.0 is your launchpad.


👉 Get the Modular Third-Person Framework on the Unity Asset Store: https://assetstore.unity.com/packages/templates/systems/versatile-third-person-controller-system-281833
👉 Already using the framework? Share your experience — leave a review here: https://assetstore.unity.com/packages/templates/systems/versatile-third-person-controller-system-281833#reviews

👉 [Documentation Hub – High-Level Overview + System Architecture]: Unity Game Development Docs | True Tactical Studio

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