Version 2.0 of the Modular Third-Person Framework introduces a powerful new Debug Tool β built to help developers iterate faster, troubleshoot smarter, and reduce time spent digging through console logs. Whether you're testing movement states, parkour transitions, or stamina drain, this tool gives you real-time insights with zero friction.
π Why This Matters for Developers Debugging complex systems like climbing, swimming, or parkour can be time-consuming. V2.0 solves that with:
Want to test mechanics without cluttered logs or manual toggles? This tool makes it effortless.
π§ Core Components The Debug Tool is built around modular components:
Need to debug stamina, breath, or parkour transitions? Just toggle the system and watch it live.
π₯οΈ UI Integration for Developers The Debug Tool integrates directly with the frameworkβs UI system:
Spend less time restarting and more time refining gameplay.
βοΈ Config Spotlight β Debug Settings Customize your debug experience with TrueTacticalStudioDebugSettings:
Want to tailor your debug view to your workflow? Itβs all configurable.
β Quick Setup Checklist
π« Notes on Production The Debug Tool is designed for development only:
No cleanup required before release β just disable and ship.
π§© Final Notes The Debug Tool in V2.0 empowers developers to iterate faster, test smarter, and debug cleaner. With ScriptableObject-driven settings, runtime UI integration, and per-system log control, itβs a plug-and-play solution that reduces guesswork and speeds up production. Want to build and test faster without writing custom debug tools? This feature is built for you.
π Get the Modular Third-Person Framework on the Unity Asset Store: https://assetstore.unity.com/packages/templates/systems/versatile-third-person-controller-system-281833
π Already using the framework? Share your experience β leave a review here: https://assetstore.unity.com/packages/templates/systems/versatile-third-person-controller-system-281833#reviews
π [Documentation Hub β High-Level Overview + System Architecture]: Unity Game Development Docs | True Tactical Studio