Whether you’re building a shooter, stealth game, or tactical adventure, a robust cover system is key to engaging combat and strategy. True Tactical Studio’s Modular Third-Person Framework delivers a flexible, easy-to-customize Cover System that lets players take cover, move between points, and adapt their tactics to any scenario.
Why Cover Mechanics Matter Cover isn’t just about hiding—it’s about empowering players to make smart decisions, set up ambushes, or survive intense firefights.
A good cover system balances realism and accessibility, allowing players to transition smoothly between action and defense.
How the Cover System Works1. Cover Mechanics
- Players can take cover behind walls, crates, barriers, or any designated object with a single input.
- The system automatically aligns the character with the cover surface, maintaining a believable stance and animation.
- Cover objects are tagged or set up in the editor—no manual scripting for each object required.
2. Tactical Movement
- Seamlessly move between adjacent cover points (peeking, sliding, or vaulting as needed).
- The system detects available cover points in range and provides on-screen prompts for easy navigation.
- Supports both snap-to-cover and “sticky” cover behaviors, based on your design preference.
3. Customizable Settings
- All core cover logic—snap distance, angle tolerance, movement speed, and transitions—are controlled via Scriptable Objects.
- You can adjust these settings to fit your game’s pacing, art style, and level design without rewriting code.
- Expand the system with special actions (blind fire, quick vault, over-cover jump) as needed.
What Makes This Cover System Stand Out?
- Modular: Add, remove, or adjust cover points quickly in any scene.
- Flexible: Tweak every aspect with Scriptable Objects for instant iteration.
- Integrated: Works seamlessly with the movement, combat, and interaction systems in the framework.
Tips for Unity Developers
- Use gizmos to preview cover points and detection areas in the editor.
- Always playtest transitions between cover points to ensure smooth navigation.
- Offer visual/audio feedback when entering or leaving cover for clear player communication.
How Do You Use Cover Mechanics? What’s your favorite tactical feature—cover shooting, peeking, or quick transitions?
How do you design cover systems for your own games?
Share your strategies below, or ask about advanced cover features!
Try the Modular Third-Person Framework Want to add a tactical, feature-rich cover system to your Unity game?
Check out the asset on the Unity Asset Store! Versatile Third-Person Controller System | Systems | Unity Asset Store