The Modular Third-Person Framework just received its biggest update yet.
Built for Unity developers who want more than just a controller, V2.0 delivers new mechanics, refined systems, and a fully interface-driven architecture for unmatched flexibility and scalability. Whether youβre building a cinematic adventure, a stealth game, or a fast-paced action title, this framework gives you the tools to create rich, responsive third-person gameplay without reinventing the wheel.
π Whatβs New in V2.0
- π Swimming & Diving mechanics β with normal & fast movement options
- π¨ Breath System & UI β breath depletion now impacts health
- π Granular Debug Tool β debug individual systems in real-time with a runtime UI
- πͺ New Pole Climb type for vertical traversal
- πββοΈ New Slide parkour action for dynamic movement
- π‘ Low cover in high cover objects for flexible combat setups
- βοΈ Interface-driven architecture for all core systems
- π Full codebase refactor for cleaner, more modular development
- π Unified, Enum-driven logic across all systems
β‘ Framework Highlights
- State Machineβdriven player controller with movement, parkour, climb, cover, swim, dive, and utility interactions
- Dynamic collider & IK for realistic movement on slopes and uneven terrain
- Interaction system for doors, elevators, cover, climb, parkour, and water
- Standalone vitality systems: Health, Stamina, Breath
- Fully Scriptable-Object configured β no code changes required
- UI system with vitality bars & functional pause menu
π Get the Modular Third-Person Framework before the price goes up on Unity Asset Store: https://assetstore.unity.com/packages/templates/systems/versatile-third-person-controller-system-281833
π¬ Already using it? Leave a review on the Unity Asset Store β your feedback helps the asset grow and reach more developers.