2 min read
πŸš€ Modular Third-Person Framework – Version 2.0 Coming Soon! πŸš€

The Modular Third-Person Framework just received its biggest update yet.

Built for Unity developers who want more than just a controller, V2.0 delivers new mechanics, refined systems, and a fully interface-driven architecture for unmatched flexibility and scalability. Whether you’re building a cinematic adventure, a stealth game, or a fast-paced action title, this framework gives you the tools to create rich, responsive third-person gameplay without reinventing the wheel. 

πŸ†• What’s New in V2.0

  • 🌊 Swimming & Diving mechanics β€” with normal & fast movement options
  • πŸ’¨ Breath System & UI β€” breath depletion now impacts health
  • πŸ›  Granular Debug Tool β€” debug individual systems in real-time with a runtime UI
  • πŸͺœ New Pole Climb type for vertical traversal
  • πŸƒβ€β™‚οΈ New Slide parkour action for dynamic movement
  • πŸ›‘ Low cover in high cover objects for flexible combat setups
  • βš™οΈ Interface-driven architecture for all core systems
  • πŸ”„ Full codebase refactor for cleaner, more modular development
  • πŸ“Š Unified, Enum-driven logic across all systems

⚑ Framework Highlights

  • State Machine–driven player controller with movement, parkour, climb, cover, swim, dive, and utility interactions
  • Dynamic collider & IK for realistic movement on slopes and uneven terrain
  • Interaction system for doors, elevators, cover, climb, parkour, and water
  • Standalone vitality systems: Health, Stamina, Breath
  • Fully Scriptable-Object configured β€” no code changes required
  • UI system with vitality bars & functional pause menu

πŸ”— Get the Modular Third-Person Framework before the price goes up on Unity Asset Store: https://assetstore.unity.com/packages/templates/systems/versatile-third-person-controller-system-281833
πŸ’¬ Already using it? Leave a review on the Unity Asset Store β€” your feedback helps the asset grow and reach more developers.

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