Version 2.0 of the Modular Third-Person Framework expands the Climb System with a brand-new Pole Climb action. This addition builds on existing vertical climbing mechanics, giving developers more traversal variety — and making it easier to design stealth, exploration, or platforming gameplay without reinventing core systems.
🔄 Seamless Pole Climb IntegrationPole climbing is fully integrated into the framework’s climbing architecture — no custom logic required.
Need vertical traversal for stealth or platforming? This system is ready to drop in.
🧱 Introducing the LedgeObject – Clean Exits EverywhereV2.0 also introduces the LedgeObject, a simple but powerful interaction tool:
No more awkward transitions — just clean, reliable exits.
⚙️ Config Spotlight – ClimbConfigCustomize climbing and pole traversal with the ClimbConfig ScriptableObject:
Want to tweak climb behavior without touching code? Just adjust the config.
🧠 Architecture Overview
✅ Quick Setup Checklist
🎞️ Notes on AnimationsThe framework is code-only. Developers should:
🧩 Final NotesThe Pole Climb and LedgeObject together make climbing in V2.0 more complete, natural, and modular. Pole climbing adds vertical variety, while LedgeObject ensures polished exits across climb and swim states. With ScriptableObject-driven configs, interaction-based detection, and unified architecture, these mechanics slot into your project with minimal setup.Want to add vertical traversal without building a custom system? This feature saves time and scales with your game.
👉 Get the Modular Third-Person Framework on the Unity Asset Store: https://assetstore.unity.com/packages/templates/systems/versatile-third-person-controller-system-281833
👉 Already using the framework? Share your experience — leave a review here: https://assetstore.unity.com/packages/templates/systems/versatile-third-person-controller-system-281833#reviews
👉 [Documentation Hub – High-Level Overview + System Architecture]: Unity Game Development Docs | True Tactical Studio