4 min read
💪 The Vitality System in the Modular Third-Person Framework

A great character controller isn’t just about movement—vitality systems (health and stamina) are what make gameplay engaging, strategic, and realistic. True Tactical Studio’s Modular Third-Person Framework features a robust Vitality System, empowering you to fine-tune how player energy and health affect every aspect of your game. 


Why Health & Stamina Matter Vitality systems add depth and tension to gameplay: 

  • Players have to manage their energy, decide when to rest, and react to threats.
  • Taking damage or running out of stamina has meaningful consequences, pushing players to think tactically and play more immersively.

How the Vitality System Works Stamina System 

  • Walking: Players can walk long distances without much stamina drain—ideal for exploration.
  • Jogging & Sprinting: Each movement state consumes stamina at a different rate. Sprinting depletes stamina faster than jogging, adding strategy to fast movement.
  • Stamina Depletion & Recovery:The stamina bar only starts to drop after a set period of sustained movement.
    • Once stamina is low, players are encouraged to slow down or find cover.
    • Stamina recharges automatically when the player is idle, in cover, or crawling, encouraging smart gameplay and resource management.
  • All rates and thresholds are exposed in Scriptable Objects, allowing you to tweak the feel for your genre.

 Health System 

  • Fall Damage: Players take damage if they fall or jump from high places, adding risk to parkour or exploration.
  • Custom Triggers: You can damage health through combat, traps, or other mechanics as needed.
  • Optional Health Regeneration: Enable health recharge through code or config, supporting different gameplay styles (survival, shooter, adventure, etc.).

Configuring Vitality for Your Game 

  • Both Health and Stamina systems are managed via Scriptable Objects.
  • Adjust drain rates, recharge rates, thresholds, and regeneration logic without touching code.
  • The system integrates smoothly with your UI, animating health and stamina bars in real time.

Why This Vitality System Stands Out 

  • Modular: Customize every aspect without code rewrites
  • Integrated: Works seamlessly with movement, animation, and UI systems
  • Expandable: Add features like breath, hunger, or fatigue as your game evolves

Tips for Unity Developers 

  • Tune stamina drain/recharge rates for your game’s pacing—fast for action, slower for survival or RPG.
  • Use visual feedback (screen shake, UI effects) when health/stamina are low for better player awareness.
  • Always test for edge cases (e.g., running out of stamina during dangerous jumps or combat).

How Do You Manage Player Vitality? Do you prefer simple health bars, or advanced stamina and regeneration systems?

What tricks do you use to balance risk and recovery in your games?

Share your experience below, or ask about expanding this system! 


Try the Modular Third-Person Framework Want a flexible health and stamina system for your Unity project?

Check out the asset on the Unity Asset Store! Versatile Third-Person Controller System | Systems | Unity Asset Store


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