4 min read
V2.0 FAQs & Support – Everything You Need to Get Started

With the release of Version 2.0 of the Modular Third-Person Framework, we’ve compiled answers to the most frequently asked questions to help developers hit the ground running. Whether you're importing the asset for the first time or planning to scale it across multiple projects, this guide shows how V2.0 makes integration smooth and support proactive. 


Integration With Any ProjectThe framework is designed to drop into your Unity project without friction: 

  • Systems like movement, interaction, vitality, IK, and debug tools are already wired into the core architecture.
  • Developers simply configure the provided ScriptableObjects to match their gameplay needs.

 Want to skip boilerplate setup and get straight to building? This framework is ready out of the box. 


Animations – Full FlexibilityThe framework is code-only, giving you full control over animation style: 

  • Use any animation pack — realistic, stylized, or custom
  • Animator setup is open-ended by design
  • Sync transitions with your clips for smooth results

 Want to use your own animation library? No restrictions here. 


Customization Through ScriptableObjectsEvery major system — Movement, Vitality (Health, Stamina, Breath), Parkour, Climb, Cover, and more — is powered by ScriptableObjects: 

  • Adjust values like speed, thresholds, and timeouts directly in the Inspector
  • Tweak gameplay in real time without modifying code
  • Maintain clean separation between configuration and logic

 Want to iterate quickly and collaborate easily? ScriptableObjects make it simple. 


Documentation & SupportV2.0 includes everything you need to get started: 

  • In-Code Documentation – Clear comments throughout the codebase
  • PDF Documentation – Step-by-step setup and system breakdowns
  • Example Configurations – Prebuilt assets to help you prototype instantly

 Need guidance without waiting for support? It’s already built into the asset. 


Multi-Entity LicensingV2.0 introduces multi-entity licensing: 

  • Use the framework across multiple projects within your organization
  • More freedom and flexibility as your portfolio grows

 Want to scale across teams or titles? One license covers it all. 


Final NotesIf you’ve purchased the framework and find it valuable, leaving a review on the Unity Asset Store helps other developers evaluate the asset — and directly supports ongoing improvements.Version 2.0 was built to be a foundation you can trust and expand. Your feedback ensures it continues to evolve with the needs of real projects.Want a controller that grows with your game and your team? V2.0 is built for that.


👉 Get the Modular Third-Person Framework on the Unity Asset Store: https://assetstore.unity.com/packages/templates/systems/versatile-third-person-controller-system-281833
👉 Already using the framework? Share your experience — leave a review here: https://assetstore.unity.com/packages/templates/systems/versatile-third-person-controller-system-281833#reviews

👉 [Documentation Hub – High-Level Overview + System Architecture]: Unity Game Development Docs | True Tactical Studio

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